Terrain
Plains
Plains are the map's default ground: the cheapest movement, no defensive effect.
- Cities can be founded here (Cities and population).
- There is no defense multiplier — a unit standing on plains fights with its raw defense value.
The map's upper layers land here and in Forest too: resource nodes, Ruins, Bandit camp and Neutral village are only ever placed on passable tiles. One hex carries only one of them — two markers do not fit on a tile.
That makes plains the manoeuvre terrain. Fast units gain value here (Raider), while slow, defensive units are at their least protected. If you mean to hold a line, hold it in a Forest, not on plains.
The numbers on this page are read from the game’s balance tables.