Resources

Production

Production is the only way to build units and buildings.

Income

Income formula

City production = (base 2 + buildings + resource nodes) × (1 + 0.25 × (population − 1))

Growth: when the store reaches population × 4 food, population +1.

How it is spent

Production collects in a global pool, but each city draws at most as much as it produces from it per turn (The production queue). That cap is what makes cost mean anything: production that has been sitting in the pool cannot be spent in a single turn.

The pool is still shared — production a city does not spend stays in the bank and helps on lean turns.

Rushing with gold

3 gold = 1 production for units, 2 for buildings. A rush completes the item: the price covers the remaining production, and the button stays disabled if you cannot pay it. It writes straight into the city's store and is not subject to the cap — it is the one door through which resources reach where production cannot.

The numbers on this page are read from the game’s balance tables.

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