Buildings

Yurt

The Yurt is the building of the Expansionist line dynasty and takes the place of the Farm: when a seat of this dynasty goes to build a Farm, the Yurt enters the queue. It does all of the Farm's work and adds a contribution to the city's production on top.

Its effects

For comparison, the Farm's effects (Farm):

The difference is in two places: the Yurt's cost is 7 (the Farm's is 5) and it has a fixed production income. The food share, the fertile-land location share and the population cap step are the same as the Farm's: in a city with fertile land in its region the Yurt takes the Farm's location share by the same rule (at most 2 tiles count).

What taking the Farm's place means

When to build it

The Yurt's only difference from the Farm is production, so the criteria for building it are the same as the Farm's: when army upkeep starts eating your income, in a city with Fertile land in its region, in a city whose population has hit its cap. A city with production empties its queue faster; together with the Pioneer discount (Expansionist line), this shortens the road to a new city.

The numbers on this page are read from the game’s balance tables.

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