Mechanics
Getting started
Regnarium is a micro-4X: explore, expand, produce, fight — all in one sitting. A match runs at most 60 turns and takes roughly 30–45 minutes.
The goal
There are two ways to win:
- Conquest — take every rival capital.
- Score — hold the highest score when the last turn ends.
Lose your own capital and you are eliminated. Details: Victory conditions.
Dynasty: the one lasting choice of the match
On the setup screen, alongside the number of opponents, their personality and the difficulty, you can also pick a dynasty for yourself. A dynasty is a rule modifier: chosen once, it stands for the whole match and permanently changes one number on your side.
| Name | Effects | Role |
|---|---|---|
| Expansionist line |
| Your city cap rises: the door to expansion stays open to you for longer. |
| Defensive line |
| Your cities defend harder: holding your border costs the rival more. |
| Opportunist line |
| Your Raider hits harder: chasing an opening on the field is cheaper for you. |
Playing with no dynasty is a first-class option and the default — that match plays the balance without asymmetry. Rivals use no dynasty: the AI's asymmetry lives in the personality and difficulty you pick for it (The AI opponent).
What to do in the first five turns
- Walk the Pioneer. At the start of the match it is your only scout in the field; it lifts the fog and shows you resource nodes and neighbours. See Fog of war.
- Then hand exploration to the Scout. Keeping the Pioneer in the fog costs you a city you never founded; the Scout is cheaper, sees further and walks further — but it cannot attack.
- Found your second city early. City count multiplies both production and score; the cap is 6.
- Never leave a queue empty. Production accumulates in a shared pool, but a city draws only as much as it produces each turn — an empty queue is a lost turn. See The production queue.
- Watch upkeep. Every unit eats 1 food per turn. Run a food deficit and units disband. See Economy.
Where to go next
- The turn cycle — what happens in a turn?
- Combat — how exactly is damage computed?
- The AI opponent — how does the opponent decide?
The numbers on this page are read from the game’s balance tables.