Mechanics

Getting started

Regnarium is a turn-based 4X strategy game: explore, expand, produce, fight. You choose the match length at setup: Short 60, Standard 96 or Long 120 turns. A Short match takes roughly 30–45 minutes; Standard and Long have not been timed yet. Details: Match length.

The goal

There are four ways to win:

  1. Conquest — eliminate every rival: a seat is eliminated when it loses its last city.
  2. Science — complete the Observatory.
  3. Dominance — hold your share of the seats' total cities at 75 percent or higher for 8 turns in a row.
  4. Score — hold the highest score when the last turn ends.

Losing your capital is not elimination on its own: the cities near it pass to the rival; if you have cities farther away, they stay with you and one of them becomes the new capital, and if you have none, you are eliminated. What counts for elimination is having no city left at all. Details: Victory conditions.

Dynasty: the one lasting choice of the match

On the setup screen, alongside the number of opponents, their personality and the difficulty, you can also pick a dynasty for yourself. A dynasty is a rule modifier: chosen once, it stands for the whole match and carries two effects; it also puts its own variant in place of one building (Yurt for the Farm, Citadel for the Walls, Inn for the Market).

NameEffectsRole
Expansionist line
  • City cap +1
  • Pioneer cost -1
Your city cap rises and Pioneers get cheaper: the door to expansion stays open to you for longer. You build a Yurt in place of the Farm.
Defensive line
  • City defense +2
  • City repair +1 per turn
Your cities defend harder and mend faster once a siege lifts: holding your border costs the rival more. You build a Citadel in place of the Walls.
Opportunist line
  • Raider attack +1
  • Raider cost -1
Your Raider hits harder and Raiders are cheaper to train: chasing an opening on the field costs you less. You build an Inn, which earns more gold, in place of the Market.

Playing with no dynasty is a first-class option and the default — that seat gets no dynasty effect. The match plays the balance without asymmetry only if the Rivals have dynasties switch is off as well; while it is on (the default), rivals still carry a dynasty.

The Rivals have dynasties switch decides whether rivals carry a dynasty too, and it is on by default on the setup screen. While it is on, each rival takes its dynasty from its personality (which personality carries which line is on The AI opponent); your own dynasty is independent of that, and is your choice. With it off, rivals have no dynasty. The switch is part of the match's identity: the result code carries it too, and the same code builds the same rival dynasties. Details: The AI opponent.

The first field on the setup screen is the number of players: the default is one, but several people can also take turns on the same device — each of them then picks their own dynasty. Details: Hotseat: taking turns on one device.

The seed: a match's identity

Every match is built from a seed, and the seed is the match's identity: the same seed and the same map type give the same map, the same starting positions and the same opponent roster (Map types). The setup screen shows the seed, lets you type one, and offers two ready choices — random and today's seed.

Today's seed comes from the date and follows the UTC day, so everyone playing on the same day sees the same map. Being timezone-independent is deliberate: with local time, the clock difference between two players would drop them onto different maps and make their results incomparable.

The result code. When a match ends the screen shows a short code carrying the seed, the setup and the result. Paste that code into the seed field on the setup screen and the same match is rebuilt: same map (map type included), same opponents, same dynasty, same "Rivals have dynasties" choice. The code is not proof — the game is serverless, so it cannot verify that a score was really achieved; what the code says is "this was the match". A code describes a solo match; a match played in turns on one device produces none.

The third way to play the same match again is the replay same seed button on the end-of-match screen; to watch a replay, see Replay and score curve.

The guided first match

In your first match a guide strip sits at the top of the screen and walks through the game's five strands: explore, settle, produce, the turn report and fight. Each step has a line telling you what to do and, below it, a line telling you why. The guide advances only on your moves: an opponent's move, a city it founds or an attack it makes does not close a step for you.

What to do in the first five turns

The "How to play" card writes only the first five moves in a single sentence each; the detail is below and on the linked pages.

The starting seat shifts every turn. You open turn 1, the first opponent opens turn 2, the next seat opens the turn after that, and so on until every seat at the table has opened a turn and it comes back to you (in a match with one opponent you open turn 3 again); so on some turns the opponents play before you. Detail: The turn cycle.

Saving a match and moving your data

The game saves an unfinished match by itself: the record is refreshed after every move, and the next time you open the game the menu asks Continue. The save is not a photograph of the match but a recipe: the seed, the setup and the commands given so far. Loading replays those commands — the same seed produces the same match, so the result is identical (Replay and score curve uses the same record).

When a match ends that record is cleared; the slot holds an unfinished match, not an archive.

The settings screen has two more buttons: export to file and import from file. The exported file carries your unfinished match and your statistics; settings are not included — volume, language, the motion preference, the opponent turn speed (Off, Normal, Fast; see The turn cycle) and the web text size belong to the device. On the web you pick the text size from settings among preset steps; the mobile app has no such setting and follows the phone's system text size. The exported file is plain JSON and reads fine in a text editor: the data is yours, and you can see what is in it.

If your settings cannot be saved, the settings screen tells you with a warning: the change stays in effect for that session but may revert when you close the game.

Nothing leaves the device on its own (the game is offline and contacts no server); where the file goes is up to you.

Importing never fails silently. If the file is not a Regnarium file, comes from a different version, or is corrupt, the game says why and changes nothing — a half-written import would mix your old statistics with a new save. After a successful import the open match is dropped and you return to the menu: otherwise your next move would overwrite the record you just imported.

Where to go next

The numbers on this page are read from the game’s balance tables.

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